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Oblivion WarCry 1.08 by Lazarus 
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1. Installation & Requirements
2. About this mod
   2.1 New content
   2.2 Changes
   2.3 Functionality
3. Compatibility
4. Playing Oblivion WarCry
5. Known bugs & issues
6. Credits
7. Contact & Ressources of OWC

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1. INSTALLATION & REQUIREMENTS
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To install Oblivion WarCry 1.08, the English Version of The Elder Scolls IV: Oblivion
is required, preferably with the most recent patch.

Just copy the folder "Data" into your Oblivion folder(Replace all).

To activate the modification, start the Oblivion Launcher, select "Data Files" and check the
box next to "Oblivion WarCry EV.esp".

A 2nd esp file "Oblivion WarCry.esp" is provided for the German version of Oblivion. Do not
activate both esp files at the same time!

To uninstall Oblivion WarCry, deactivate the mod in the Oblivion Launcher and/or delete the
copied files.

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2. ABOUT THIS MOD
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Oblivion WarCry offers numerous new items and opponents, moreover, items and
opponents of the original game have been re-balanced. Level scaling, that causes 
opponents to adapt to the power of the player character has been removed from
standard opponents entirely. In other words, every opponent's power level remains
the same disregarding the current level of the player character. The settings of weapons
and armors have been revised slightly to provide a better balance between existing and
new objects.

A greatly enhanced variety of opponents and items should raise the long-run motivation. In
particular high-level characters will get their money's worth.
CAUTION: In general this mod alters the game to be more difficult but it enhances fairness also.


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2.1 New content
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- More than 250 new items altogether, most of them supplied with new meshes/textures.

- 6 new standard weapons per material (iron, steel, silver, etc): Bastard Sword, Great Sword,
  Bearded Axe, Great Axe, Battle Hammer, Heavy Battle Hammer. The outcome of this are 48 new
  standard weapons.

- 8 new, complete standard armors.

- 25 novel standard weapons - wielded as a left handed parry weapon - instead of a shield.

- 9 different, novel, standard mage's armors (light armor) which provide a bonus to magicka.

- 9 different, new trophies which can be found at the opponents listed below:
  -Mudcrab
  -Skeleton
  -Zombie
  -Scamp
  -Goblin
  -Mountain Lion
  -Clannfear
  -Black Clannfear
  -Daedroth 

- More than 150 new opponents, creatures & special boss opponents with many innovations not yet
  seen in any other mod.

 
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2.2 Changes to the original game
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- All of the standard opponents (Bandits, Marauders etc.) do not level with the player anymore,
  their power always remains the same. Moreover, the balance of many opponents has been improved.
  Opponents of the arena are excepted from this, they still level with the player. 
  This is intended to be changed in upcoming versions.

- Weaker opponents can be generated at higher character levels also.

- Stats of every two-handed weapon and some armors have been changed to improve balance.

- The icons of enchanted items in the inventory have been reduced in size.

- Speed of arrows has been increased so their flight quality is more realistic.

- Rats now have a realistic size and are less aggressive, they attack less often.

- The look of every potion to restore health, magicka and fatigue has been changed to better
  distinguish them from other potions in the inventory and game world.

- Sneak attack damages have been adjusted more to the level of the sneak skill:

 Sneak attacks, melee:
  Novice:     2x damage
  Apprentice: 3x damage
  Journeyman: 4x damage
  Expert:     5x damage
  Master:     6x damage

 Sneak attacks, ranged:
  Novice:     2x damage
  Apprentice: 2x damage
  Journeyman: 3x damage
  Expert:     3x damage
  Master:     4x damage


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2.3 Functionality
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Differently from standard opponents the boss opponents of Oblivion WarCry level with the player,
so they always represent a constant threat. Opponents like e.g. Vampire Patriarchs or Bandit
Ringleaders are classified as boss opponents, as well as some quest relevant opponents like
Mannimarco (Mages Guild) and the Pale Lady (Thieves Guild).

The probability to find a unique item or a set item on these opponents is at 100 per cent. This
chance is distinctly lower for standard opponents.
A "set" works as follows: Each set consists of a certain number of different equipment items. If
you equip several items (or even a complete set) of a certain set you receive bonuses like
fortified stats or (sometimes) additional spells.
These bonuses are "abilities" similar to the race specific bonuses, and they are displayed in the
magic screen under the tab "active effects". 

The more parts you equip from a specific set the more power you get from the bonuses.

CAUTION: Some sets require more than two items (equipped) to receive the bonus.

Do not wonder about unique or set items without visible enchantments. Basically all of the
unique/set items have better basic values than standard items. But, be careful: If you enchant a set
item, it loses its status as a "set item" so it can not provide any bonus together with other items
of the same set any more.

For a better identification, all set items are indicated by green glowing effects in the inventory.

All opponents, creatures and NPCs of Oblivion will use the new OWC items just like they have used
"old" items from the original game before. In other words, all of the new items can be found at and
will be used by opponents/NPCs. All of the items are levelled of course, so powerful items are
given to mighty opponents who you will usually encounter at higher levels only.

Many of the new items can be obtained from traders.

Also the new parry weapons (25 different standard models) will be used by the rogues of Cyrodiil
and will be sold by traders. There are Parry Axes (heavy), Heavy Parry Swords (heavy) and Light
Parry Swords (light). Weight and armor class corresponds to the half of the respective shield
always. E.g. the Elven Parry Axe (heavy) is half the armor value and half the weight of the Dwarven
Shield (heavy). The Light Elven Parry Sword is half the values of the Elven Shield (light).

Likewise the new opponents fit in the game accurately. Everywhere in the entire game you will
encounter the new creatures (except for the cities, buildings etc.). So it could happen that a
Skeleton Soldier will be generated instead of a common Skeleton, or a Cambion instead of a Dremora.
So the variety of creatures virtually will be enhanced. 
Since you can be attacked by several opponents at the same time and many opponents are fairly
powerful, the difficulty level of the game has been increased - but it is more fair also, because
only boss monsters levelup with the player and standard opponents remain at the same level.


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3. COMPATIBILITY
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Oblivion WarCry is NOT compatible with OOO (Oscouro's Oblivion Overhaul), MMM (Martigen's Monster
Mod) or Francesco's Leveled Creatures/Items. Mods like these are absolutely incompatible and by no
means they should be played together with OWC, because...

Oblivion WarCry will conflict with mods that contain (at least one of) the following changes:

- Altered opponents/NPCs
- Altered leveled lists (opponents and items lists)
- Altered weapons/armors 

If mods with the above mentioned changes are used, they should definetely be deactivated, or (at
least) they should be placed before WarCry in the load order.

If it is not obvious whether the active modifications contain such changes, WarCry should be loaded
at the very end of the load order. 

Mods with an older date than WarCry will be loaded before WarCry automatically. To change the load
order of mods manually, you can use the Oblivion Mod Manager:

http://timeslip.chorrol.com/obmm_download.html

As long as a mod contains NEW items, NEW opponents/NPCs and NEW leveled lists, WITHOUT changing
the existing ones of the original game, then the mod is compatible.


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4. PLAYING OBLIVION WARCRY
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It is absolutely necessary, to start an entire new game for Oblivion WarCry. 
Also, if you have played previous version(s) before: start a new game. 

However there is a way to continue playing with your old character without the issues that usually
occur with this: Reset the NPC levels by the tool "Wrye Bash". What you need for and how to do this,
see below:

http://wrye.ufrealms.net/#WryeBash
http://wrye.ufrealms.net/Wrye%20Bash.html#RelevelNPCs

Nevertheless, I recommend to start with an entire new character, also because you could miss
something otherwise.

If you do not want to play with this mod anymore, just deactivate it and continue playing with your
character as usual. However, in this case I recommend to use Wrye Bash like stated above.
CAUTION: All of the OWC items (included items in the player's inventory) will vanish from the game
as soon as the mod is deactivated.


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5. KNOWN BUGS & ISSUES
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- In most cases set bonuses will not be displayed correctly before you have closed and re-opened
  the inventory after equipping a set item. This is a known problem of the game and I can not do
  anything about it.

- It could happen that you do not get set bonuses sometimes. Just un-equipping and donning the set
  item of the respective set should solve the problem (open the inventory after that). This is a
  known issue with Oblivion also, it is not an issue with the mod.


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6. CREDITS
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First of all, thanks to ruynnsun for some of the meshes from his mod "ryunnsun's Female Armor Pack"
which I was allowed to use.

Furthermore, Growlf, for his support and assistance (more than one time). 

As a matter of course, thanks to the beta testers of OWC 1.05 for helping to fix some bugs
before the release:
RedMoon, Jounk33, Whelp 24, Arthoc and Thunderbird.

In this place I do not want to forget mentioning daedrax. By means of his tutorial I learned how
to model my own objects - this mod would not exist without them, at least it would not be in the
current form.

Special thanks to DWS who helped translating OWC. :)


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7. CONTACT & RESOURCES OF OWC
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If you want to get in touch with me regarding this mod, just PM me in the forums. ;)
Also you could post into one of the discussion threads to the mod.

On topic "Utilization of Meshes/Texturen/whatever of Oblivion WarCry":
I do not intend to release my resources for Modders within the next months.
If you want to use parts of my mod, contact me, please. As well as other Modders I do not at all
like to see if someone takes parts of my mod and releases them in her/his own mod without my
permission - especially if this person credits herself/himself for this work.

Should I have granted permissions to use my resources before the release of v1.05, this permission
is NOT effective for the parts of v1.05 and above.

In that I wish to achieve, that my work will not be released in other mods without my knowledge and
permission.

CAUTION:
Oblivion WarCry contains original soundfiles from Diablo, Diablo 2 and Lord of Destruction.

Diablo
1996 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are
trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other
countries.

Diablo II
2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are
trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other
countries.

Diablo II: Lord of Destruction
2001 Blizzard Entertainment, Inc. All rights reserved. Lord of Destruction is a trademark and
Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment,
Inc. in the U.S. and/or other countries.

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Oblivion WarCry 1.08 by Lazarus